Global Online Mobile Game Market-GMI Research


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Global Online Mobile Game Market by Game Type (Wager Based, Non-Wager Based), by Gameplay Type (Action, Strategy, Role Playing, Sports, Vehicle Simulation, Construction and Management, Adventure, Artificial Life, Puzzle Others), by Age Group (Children, Teenagers, Adults), by Geography – Opportunities and Forecast, 2018-2025

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The digital gaming industry has seen a sharp rise in the recent past through the advent of online gaming and its quick adoption in various global markets. The gaming industry has largely shifted from computer gaming to mobile gaming in the recent past. Along with the big and well-known companies in the gaming, the independent game developers and the small game startups have also got a lot of opportunities and innovative ways of tapping the market through the online mobile gaming market. Online gaming is basically gaming through the use of network. It may include playing a game in multiplayer mode or with a single player mode as supported by the platform.

Factors such as advancements in mobile technology and high penetration of smartphones prime drivers for the online medical market. In addition, another major driver for online gaming is the transfer of the gambling networks online in various countries through platforms such as live gaming. This betting through online gaming has tapped another crucial market of the female gamblers. Moreover, low-cost data revolution in developing countries like India has contributed a lot towards creating the customer base for online gaming market.

Companies like Apple have announced the launch of online subscription based mobile gaming which would further facilitate the online gaming market. Online gaming platforms have attracted more and more crowd for events like online gaming tournaments with whooping prize money, where they get a chance for showcasing their gaming talent. Online gaming has provided a cost-effective alternative of entertainment to cable tv, movies etc. and this has been very warmly accepted, especially by the teenagers. The loss of network due to any reason, let it be while travelling or due to bad network facilities of a network provider in the region you are staying, is a major restraint factor for the online gaming market.

Various notable players in the market includes Tencent, Netease, Activision Blizzard, Sony, Apple, Electronic arts, King, Arkadium, Supercell, Niantic and Miniclip among others. The online gaming market has seen some of the top games in the Android Play store and Apple store from these companies like Clash of Clans, Pokémon Go, Hay Day, Honor of Kings etc.

The Global Online Mobile Games Market has been segmented by games type, by gameplay type, by age group and key geographies. Based on game type the market comprises of wager-based games and non-wager-based games. The research report “Global online mobile games market” provides in-depth analysis of the global online mobile games market based on game type, gameplay type, age group and major geographies for the forecast period from 2018 to 2025. The report also highlights the major market drivers propelling the growth as well as challenges faced by market participants. The research report provides market size and forecast for the global online mobile games market. In addition, the report also analyses the competitive landscape, major players and their strategies in 2018. The competitive landscape section of the report captures and highlights the recent developments in the market.

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Key questions answered in this research report:

1- At what pace is global online mobile games market growing? What will be growth trend in future?

2- What are the key drivers and restraints in the current market? What will be the impact of drivers and restraints in the future?

3- What are the regional revenue and forecast breakdowns? Which are the major regional revenue pockets for growth in the global online mobile games market?

4- What are the various application areas and how they are poised to grow?

Market Segmentation

• By Game Type

• Wager Based

• Non-Wager Based

• By Gameplay Type

• Action

• Strategy

• Role Playing

• Sports

• Vehicle Simulation

• Construction and Management

• Adventure

• Artificial Life

• Puzzle

• Others

• By Age Group

• Children

• Teenagers

• Adults

• By Geography

• North America

As a part of customization

• By Game Type

• By Gameplay Type

• By Age Group

• US

• Canada

• Mexico

• Europe

As a part of customization

• By Game Type

• By Gameplay Type

• By Age Group

• UK

• Germany

• Spain

• Rest of Europe

• Asia-Pacific

As a part of customization

• By Game Type

• By Gameplay Type

• By Age Group

• China

• Australia

• India

• Rest APAC


As a part of customization

• By Game Type

• By Gameplay Type

• By Age Group

• Brazil

• South Africa

• GCC countries

• Rest of world (remaining countries of LAMEA region)

Leading Market Players

• Tencent

• Netease

• Activision Blizzard

• Sony

• Apple

• Electronic arts

• King

• Arkadium

• Supercell

• Niantic

• Miniclip

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